Project Name: Friendshrimp The Game
Role: Lead Artist, prev. Animator & Rigger
Tools: Maya, Unity
Year Completion: 2019
Friendshrimp is a 3D puzzle platformer, where the player is a tiny mantis shrimp with a giant appetite for destruction.
Initially, I worked just as the Animator and Rigger for the project. The hermit crab is an enemy I created a rig and animations for. I wanted to allow for flexible movement with the tail and antennae. The rig and animations are below.
I became the Lead Artist and kept track of the Artist Team's schedule, assign tasks to members, run the weekly art meetings, and I would also meet with the other leads to talk about the overall trajectory of the project. I was in charge of testing art assets in engine and I also took on the role of assisting with greyboxing new levels.